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Ad roma invicta
Ad roma invicta














So in Roma Invicta there are no fire-arrows that do more "damage" or similar nonsensical and illogical garbage.Ĭonversely, the Legionnaires' thrown pila get stuck in the enemy's shields.

#Ad roma invicta professional#

Of course as a hobby game developer I'm not a professional historian.īut I try to deal with the respective topic at least above the Hollywood standard. However, the probabilities are affected by his current stamina. If this doesn't work maybe his armor could save him. If he is shot at or gets hit he has a chance to block or dodge with the shield. At Roma Invicta one is simple.Ī soldier is either alive or not. Was seemingly set in stone by titles like Command&Conquer or Warcraft back in the '90s.įew games dare to deviate from this convention and design a 'real' damage model.

ad roma invicta

The standard for troops to have hitpoints and for those to be indicated by a green bar above their heads However, these can easily be switched on and off.Ī similar concept applies to me at hitpoints. In the case of morale and stamina unfortunately I couldn't prevent this from being displayed via status bars. If a fighter still has his shield in hand he can use it to block attacks - if not, then not. If he has three spears left in his hand he can shoot three more times.

ad roma invicta

That's why Roma Invicta only has them when there's no other option.įor example a ranged fighter's ammo is not indicated by a bar above the head. I don't know about you but floating UI elements over the soldiers always killed the immersion for me. My design principles Less interface, more immersion














Ad roma invicta